Liverpool Rummy

  

Go rummy: Going out in a single turn by melding or laying off an entire hand. Group: 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. One of two types of melds in Rummy. Also called a book or set. Indian rummy: a popular version of rummy from India played with two decks and wild cards. Find helpful customer reviews and review ratings for Liverpool Rummy 10 phases card game at Amazon.com. Read honest and unbiased product reviews from our users.

  1. Liverpool Rummy Rules - Rules To Rummy Games
  2. Liverpool Rummy Rules And Regulations
  3. See Full List On Gambiter.com
  4. Liverpool Rummy Play Online
Liverpool Rummy
OriginUnited States
TypeMatching
FamilyGoing out
Players3-8
Skills requiredStrategy
Cards52 cards (104-156)
DeckFrench
PlayClockwise
Playing time20-30 min.
Random chanceEasy
Related games
Canasta

Liverpool Rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It's the same as Contract Rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.

The Game

Liverpool Rummy

The game consists of seven deals of the cards. The objective is to be holding the lowest valued cards at the end of each deal. At the end of each deal the score for each player is written down, and the player with the lowest total score at the end of the seven deals wins the game.

In each deal the players reduce the value of the cards held in their hands by laying on the table those cards that fit a specific 'contract' of Sets and Runs.

  • A Set consists of three or more cards all of the same rank, such as 8 8♣ 8♠.
  • A Run consists of four or more cards in sequence, all of the same suit (hearts, clubs, etc), such as 3 4 5 6 7.

The contracts change for each deal. The specific contracts for the seven deals are as follows:

  • Deal #1: Two Sets
  • Deal #2: One Set, One Run
  • Deal #3: Two Runs
  • Deal #4: Three Sets
  • Deal #5: Two Sets, One Run
  • Deal #6: One Set, Two Runs
  • Deal #7: Three Runs

Note: The number of cards required to lay down increases by one with each hand, from 6 to 12.

The Deck

Liverpool Rummy Rules - Rules To Rummy Games

The game is played with multiple standard 52-card packs of playing cards plus the jokers (typically 2 decks for three to five players, 3 decks for more). The ranking from low-to-high is A-2-3-4-5-6-7-8-9-10-J-Q-K-A. Aces can be low or high. Jokers are wild cards and can stand in for any other card.

Dealing

Dealership rotates to each player from round to round. The dealer to the first round is usually determined by cutting the deck. Low card deals. The dealer deals a ten-card hand to each player. (In some circles, a 12-card hand is dealt, this variant is sometimes called Peruvian rummy) After all the players' hands have been dealt, another card (the upcard), is placed face-up in a central location known as the discard pile. The remainder of the pack is called the deck.

The player to the immediate left of the dealer plays first.

Gameplay

On each turn, a player:

  • May allow any player to buy the top card from the discard pile.
  • Draws either the face-up top card of the discard pile or one card from the deck.
  • May lay down their completed round-appropriate collection of books and runs.
  • May play off other players who have laid down once they have laid down themselves.
  • May discard one card from their hand onto the discard pile. When a player discards a card that could have been played off on their own or another player's laid cards is a 'liverpool.' Only players that are LAID DOWN may call liverpool. The FIRST player to call liverpool may discard one card to the discard pile, resume rotation prior caller. If the next player commences their turn by either drawing or allowing buying then the opportunity to call liverpool has passed.

Play continues, in alternating turns, until one player goes out, or has no cards left in their hand. Points are tallied and recorded by a score-keeper. All of the cards are shuffled and the next round of play commences.

Laying Down

The objective in liverpool rummy is to improve one's score by laying down to reduce the number of cards in hand, and eventually going out before other players. Within each round there are two types of card groupings that are required:

  • SETS: Books of 3 or more cards sharing the same rank, i.e., 8 8♣ 8♠.
  • RUNS: 4 or more cards of the same suit in sequence, i.e., 3 4 5 6 7.

Aces rank as high or low, but one cannot create a run that loops around, also known as 'turning the corner'. A 2 3 4 is allowed, J Q K A is allowed, but K A 2 3 is not.

Requirements for laying down

The requirements for each round of play are as follows:

  • First - 2 sets (6 cards)
  • Second - 1 set & 1 run (7 cards)
  • Third - 2 runs (8 cards)
  • Fourth - 3 sets (9 cards)
  • Fifth - 2 sets & 1 run (10 cards)
  • Sixth - 1 set & 2 runs (11 cards)
  • Seventh - 3 runs with no remaining cards in hand, no final discard (12 cards)

Buying Cards

After each player has finished their turn by discarding, if the next player declines to pick up the new top card of the face-up discard pile, any other player may 'buy' it. The 'price' of picking up this extra card out of turn is drawing an additional card from the face-down pile. If more than one player desires to buy a card, the player who is nearest (clockwise) the player about to draw gets precedence.

The option to buy ends when the next player picks up a card from the top of the face-down deck.

Wild Cards

Jokers are wild cards, and can represent any card (suit and number). However there are restrictions on their usage.

  • Sets must include at least 2 non-wildcards.
    • Legal Example: 7 7♣ Joker.
  • Runs must include at least 3 non-wildcards in an original 4 card grouping.
    • Legal Example: 7 8 Joker 10.


During their turn while playing off another player, a player may replace that other player's laid Joker from within a run with the card it is substituting, so long as that Joker is placed somewhere else before the player concludes their turn. An easy way to 'waste' the extra Joker if it doesn't allow you to lay additional cards is to simply add it to a set, as this prohibits another player from performing the wild card substitution trick again.

Playing off other players

Once a player has laid down, they can then attempt to further reduce the number of cards in their hand by adding to other players' laid cards. If another player has laid down a set of 3's (3 3♣ 3♠) and you have a 3 in your hand, you may lay it down on his pile. If another player has laid down a run of hearts (3 4 5 6), you may add a 7 to their pile.

Calling rummy

Once a player has laid down, their discard must not fit into either their own or any other player's laid cards.If this is the case, every other player has until the commencement of the next player's turn to call rummy on the offending player, in which case that offending player picks up their discard and one additional card from the top of the deck. Once a player lays his cards down to 'go out' of a round, rummy rules no longer apply.

Evaluation of the hand

At the end of each round when a player goes out, the rest of the players total their scores by counting up the value of the cards remaining in their hands. Cards are valued as follows:

  • Ace is 15 Points

Liverpool Rummy Rules And Regulations

Jokers are 20 points each.

  • 2 through 9 are 5 points each.
  • 10, J, Q and K are 10 points each.
See

The player with the lowest point total at the end of final round wins, so players usually work to lower their scores by going down, playing off other players who have gone down and, secondarily, replacing high cards (such as face cards and aces) with lower ones.

Going Out

A player goes out when he successfully discards the only remaining card in hand, marking the conclusion of the step for all players. A player gets to this point by laying down and then playing off his and other players’ hands.

A player is floating if he exhausts his cards and is not able to discard. In this case, the hand continues until somebody successfully goes out. At no point in time is it acceptable to draw a card from the up pile and discard the same card during the same turn. It follows that a floater must draw an unplayable card from the deck (down-pile) in order to go out.

It is customary to knock on the table when there is only one card left in your hand. This alerts other players of closeness to going out.

Me

Me derives its name from a player out of turn buying a card from the discard pile. The player calls 'me' and then picks up the discarded (bought) card and a penalty (the price for buying the card). The difference from Liverpool Rummy is that whoever calls 'me' first gets the card as opposed to the player who is nearest (clockwise) the player about to draw.

Read more:

  • Rummy
Liverpool rummy - Rules and strategy of rummy games

OBJECTIVE OF CONTRACT RUMMY: Get rid of our cards by melding, laying off, or discarding by satisfing each rounds contract.

NUMBER OF PLAYERS: 3-5 players; 4 is optimal

NUMBER OF CARDS: 52-card deck + 1 joker

RANK OF CARDS: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A (low)

TYPE OF GAME: Rummy

AUDIENCE: Adult

INTRODUCTION TO CONTRACT RUMMY

Contract Rummy is the name given to a family of Rummy variants with the similar features: the game is comprised of a particular number of deals and each deal is defined by a contract, that is the pattern of melds that must be achieved in order to lay down your cards.

The first version of Contract Rummy is believed to be Zioncheck, created by Ruth Armson. Popular Contract Rummy variations are: King Rummy, Continental Rummy, Shanghai Rummy, Liverpool Rummy, Progressive Rummy, and Carioca Rummy.

THE CARDS & THE DEAL

Contract Rummy games with greater than 5 players are played with 2 decks + 2 jokers. Jokers act as wild cards and may be used to substitute any card.

To choose the first dealer, shuffle and cut the deck. Each player will then draw a card, the person who draws the lowest value card deals first. The deal moves to their left.

There are seven deals total in Contract Rummy. In the first four deals, players receive 10 cards each. In the remaining deals, players receive 12 cards each. The dealer starts to their left and moves clockwise. Cards are dealt one at a time, face-down. Once all the cards for the deal are dealt, the remainder of the deck forms the stock pile. The top card of the stock is flipped over and placed beside it to form the discard pile.

THE CONTRACTS

Deal 1: 10 cards, 2 sets

Deal 2: 10 cards, 1 set and 1 sequence

Deal 3: 10 cards, 2 sequence

Deal 4: 10 cards, 3 sets

Deal 5: 12 cards, 2 sets and 1 sequence

Deal 6: 12 cards, 1 set and 2 sequences

Deal 7: 12 cards, 3 sequences

Fulfill the contracts by setting down the appropriate melds for that deal.

If the contract requires multiple sequences, they may not be from the same suit.

The seventh round/deal typically requires all cards be melded at once, this means a meld can be greater than 4 cards.

THE PLAY

The play begins with the first player to the left of the dealer and moves clockwise. A turn has three parts:

  1. Players may draw the top card from the stockpile, keeping it secret from other players, and adding it to your hand. Players may also draw one or more cards from the discard pile. You can take cards from within the discard pile if (not on top of it): the card is immediately melded (see below) and you take all the cards above the card you choose to meld.
  2. Players may meld combinations of cards in their hand by placing them face-up on the table. Players may also ‘lay off’ their cards on pre-existing melds, whether it is their own or other players. Melded cards are scored for the player who melded them, so, if you wish to add your card to someone else’s meld place it in front of yourself. Rules for melding are outlined below.
  3. Players may discard. Unless every card in your hand was used to meld you must discard one card face-up on top of the discard pile. If you drew a single card from the top of the discard pile you are not permitted to discard that card. However, if you drew multiple cards from the discard you may choose one of those to discard again.
Rummy

How to form a Meld:

  • A meld can be a set of 3 or 4 cards of equal value. For example, King of Hearts, King of Spades, and King of Diamonds. In games with more than one deck, the meld can not have 2 cards in a group from the same suit. For example, you can not have 2 five of diamonds and one five of hearts, they must be all different.
  • A meld can be a sequence of 3 or more cards that are both consecutive and from the same suit. For example, if all the cards are spades, 3-4-5-6 is a valid meld.

Melds can be added onto if it extends the sequence. This process is called ‘laying off.’ Jokers act as wild cards and can be used to substitute any card in a meld. The rank of the Joker must be announced and remain unchanged through the course of the game.

JOKERS

Jokers, as mentioned above, are wild cards that may be used to substitute any card needed to complete a meld. Players must state the suit and rank of the card they wish to replace it with.

If a player has met their contract on a previous turn, if another player uses a joker in a sequence to substitute a card they have in hand, while they lay off they may exchange those cards and take the joker. The joker, however, must be used during that turn and cannot be saved for later.

Jokers played in sets are dead and cannot be reclaimed.

SCORING

A player ‘goes out’ if they have fulfilled the contract of that round and played all their cards. If this happens, the hand is over for all players, and hands are scored. Players collect penalty points for cards in hand.

Face Cards (K, Q, J): 10 points each

Aces: 15 points each

Joker: 15 points

Number Cards: Face Value

The game ends after all 7 deals. The player with the lowest number of points is considered the winner.

REFERENCES:

See Full List On Gambiter.com

http://www.rummy-games.com/rules/contract-rummy.html

Liverpool Rummy Play Online

https://www.pagat.com/rummy/ctrummy.html